About


What we do

We create games with our own Intelectual Property and also help other companies to develop their games, be it part of it or the entire game.

Some companies need other gaming solutions, and we are ready to help them out.

We are developing amazing projects for iOS, Android and PC. We'll soon disclose more details.

Mission

Dazzle and captivate gamers of all ages and walks of life worldwide with intelligent, elegant and breathtaking digital games.

So, buckle up and prepare yourself to open the lid on Pandora’s Box to have your mind blown away by our creations!

Pandora

A little bit about us

Why Pandora?

Well, it's actually kind of a long story. It begins in Ancient Greece and spans centuries until today.

Pandora, according to Ancient Greek mythology, was the most beautiful and desirable woman to exist, blessed with seductive gifts by all the gods.

What most people don't know, is that Pandora was the first woman to exist, created on Zeus' orders.

Now, we all know Zeus was an ill-tempered, egocentric deity. As such, he was totally pissed off after Prometheus stole the secret of fire from the Olympus to gift it to men. You can imagine how badly Zeus wanted payback for this.

So, what did he do? He ordered that Pandora ("the all-gifted") be created from earth and water, gave her a vase which contained all the evils that could be unleashed on mankind, and then married her to Prometheus (or his brother, in most versions).

Counting on Pandora's curiosity, Zeus expected her to open the vase to see what was inside. She did not disappoint, and as she raised its lid, all the evils came spilling out and were released onto the world. Zeus was definitely not a very cool dude.

But there is hope for humanity! Literally! Inside the vase, right at its bottom, remained Hope. As Pandora saw what happened when she opened the vase (or box, in modern versions), she was so freaked out, poor thing, that she shut the lid again, trapping Hope inside.

All this was part of Zeus' master plan to punish humanity so we would learn never to cross and disobey the gods.

Most people remember Pandora only for this sad episode with the "box". To us, she is so much more.

As we see it, Pandora the vase-bearer is, actually, the bringer of Hope. Only she can release it from the vase in which it lies trapped. Only she can lift humankind out of its miserable existence.

So, not only is Pandora a hottie, but she can also bring joy into our daily lives. :)

And that is why she's our muse.

History


2013 - Company start: born from a common endeavor between Eduardo and Raphaela
2014 - Team Assembled: young and small team full of energy and will
2015 - Game Development: a lot of content creation, asset production and programming!
2016.1 - Mobile game published: Bushido Saga, for iOS and Android
2016.2 - New content to improve player experience within Bushido Saga
2017 - Side Projects: developing projects on their own and in partnership
2018 - Incubation: Company incubated at Rio Criativo/SECEC-RJ
2019 - StartUp Program: Company inside StartUp Rio/SECTI program
2020 - Hyper Games project initiated.
2021 - Partnership with Publishers: Lion, Voodoo, Azur and others
2022 - Partnership with Publishers: Kwalee and others
2023 - Games published: Bushido Saga, for Steam and Who done it? - published globally by Kwalee


Incubation

Company incubated at Rio Criativo/SECEC-RJ
(Empresa incubada no Rio Criativo/SECEC-RJ)



Government Program

Company approved on StartUp Rio program/SECTI-RJ
(Empresa aprovada no programa StartUp Rio/SECTI-RJ



Directors

Eduardo Pereira - Head of Studio/Creative Director

Raphaela Serrador - Executive Producer



All Projects' Collaborators


Regis Claus - Producer

Programming:

Paulo Lafetá - Lead Programmer

Walter Neto - Programmer Architect

Victor Nunes - Sr. Programmer

Vitor Balbio - Software Engineer/Tech. Artist

Luigi Garcia - Programmer

Bernardo Bellingrodt - Programmer

Felipe Brigagão - Programmer

Felipe Figueiredo - Programmer

Gabriel Jacintho - Programmer

Paulo Aragão - Programmer

Rafael Botelho - Programmer

Vinicius Borges - Programmer

Design:

Guilherme Gomes- Designer

Guilherme Santos - Designer

Jeff Carneiro - Designer

João Gabriel - Designer

Jonata Rodrigues - Designer

Luiza di Pietro- Designer

Rafael Barçante - Designer

Art:

Clarissa Picolo - Concept & 2D Artist

Michel Saito - Concept & 2D Artist

Marília Nascimento - Concept & 2D Artist

Pedro Paulo - Concept & 2D Artist

Bruno Queiroz - 3D Artist

Caio Jesus - 3D Artist

Diego Maia - 3D Artist

Fernando Camara - 3D Artist

Gabriel Cruz - 3D Artist

Jefferson Pires - 3D Artist

Johnny Oliveira - 3D Artist

Sidney Moraes - Animator

Igor Silva - Animator

QA, Sound:

João Gabriel - QA Analyst

Fred Inglez - Sound Designer

Lennon Barbosa - Sound Designer

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